Summary
- Open World Games Designer
- Knowledge of, and practical experience in, mission scripting, level design, mechanics design and prototyping, design documentation and feedback sessions
- Familiarity with 3D packages, animation systems and techniques, and graphic design techniques
- Excellent communicator, comfortable working in multiple locations, team player
- Ability to learn tools and editors efficiently
- Diploma of Computer Graphics & Animation
- Bachelor of Arts
- Australian Citizen
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Career History
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Published Games
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Destroy All Humans 2!, THQ (PS2, Xbox. Pandemic Studios, Game Designer, 2006)
Ty the Tasmanian Tiger 3, Vivendi Universal (PS2, Xbox, GCN. Krome Studios, Level Designer, 2005)
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Sept 2005 -
Present
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PANDEMIC STUDIOS AUSTRALIA PTY LTD
Fortitude Valley, Brisbane QLD
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Position Held:
Responsibilities:

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Game Designer Project B (undisclosed/EA)
- Design and scripting of open world missions
- Design, scripting and implementation of boss battles
- Level design and implementation of open world environments
- Balancing and tweaking of AI and game systems
- Design, prototyping and documentation of various open world game mechanics
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Position Held:
Responsibilities:

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Game Designer Destroy All Humans 2!
- Developing level layout for game environment
- Design and scripting a major part of the story missions
- Design and developing enemies and non-playable characters
- Design and scripting of the final boss battle
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Jan 2005 -
Sept 2005
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KROME STUDIOS Fortitude Valley, Brisbane, Australia
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