page 1 | page 2 | about rob
 
rob@playwithrob.com

Summary

  • Open World Games Designer
  • Knowledge of, and practical experience in, mission scripting, level design, mechanics design and prototyping, design documentation and feedback sessions
  • Familiarity with 3D packages, animation systems and techniques, and graphic design techniques
  • Excellent communicator, comfortable working in multiple locations, team player
  • Ability to learn tools and editors efficiently
  • Diploma of Computer Graphics & Animation
  • Bachelor of Arts
  • Australian Citizen

Career History

Published Games

Destroy All Humans 2!, THQ (PS2, Xbox. Pandemic Studios, Game Designer, 2006)

Ty the Tasmanian Tiger 3, Vivendi Universal (PS2, Xbox, GCN. Krome Studios, Level Designer, 2005)

Sept 2005 -
Present
PANDEMIC STUDIOS AUSTRALIA PTY LTD –
Fortitude Valley, Brisbane QLD
Position Held:
Responsibilities:

Game Designer – Project B (undisclosed/EA)

  • Design and scripting of open world missions
  • Design, scripting and implementation of boss battles
  • Level design and implementation of open world environments
  • Balancing and tweaking of AI and game systems
  • Design, prototyping and documentation of various open world game mechanics
Position Held:
Responsibilities:
Game Designer – Destroy All Humans 2!
  • Developing level layout for game environment
  • Design and scripting a major part of the story missions
  • Design and developing enemies and non-playable characters
  • Design and scripting of the final boss battle 
Jan 2005 -
Sept 2005
KROME STUDIOS – Fortitude Valley, Brisbane, Australia
Position Held:
Responsibilities:
Level Designer – Ty the Tasmanian Tiger 3
  • Design and implementation of action/ platforming levels
  • Design and implementation of “Gunyip” aircraft dogfighter mission
  • Implementation of mid-game boss battle, final boss battle

More Resume >>

 
Destroy All Humans
(click to enlarge)
Ty The Tasmanian Tiger
(click to enlarge)