page 1 | page 2 | about rob
 
rob@playwithrob.com

Summary

  • Open World Games Designer
  • Knowledge of, and practical experience in, mission scripting, level design, mechanics design and prototyping, design documentation and feedback sessions
  • Familiarity with 3D packages, animation systems and techniques, and graphic design techniques
  • Excellent communicator, comfortable working in multiple locations, team player
  • Ability to learn tools and editors efficiently
  • Diploma of Computer Graphics & Animation
  • Bachelor of Arts
  • Australian Citizen

Career History

Published Games

Saboteur, Pandemic Studios LA (PS3, Xbox 360, PC, Game Designer 2008-2009)

Destroy All Humans 2!, THQ (PS2, Xbox. Pandemic Studios, Game Designer, 2006)

Ty the Tasmanian Tiger 3, Vivendi Universal (PS2, Xbox, GCN. Krome Studios, Level Designer, 2005)

Sept 2005 -
Present
PANDEMIC STUDIOS AUSTRALIA PTY LTD –
Fortitude Valley, Brisbane QLD
Position Held:
Responsibilities:

Game Designer – Project B (undisclosed/EA)

  • Design and scripting of open world missions
  • Design, scripting and implementation of boss battles
  • Level design and implementation of open world environments
  • Balancing and tweaking of AI and game systems
  • Design, prototyping and documentation of various open world game mechanics
Position Held:
Responsibilities:
Game Designer – Destroy All Humans 2!
  • Developing level layout for game environment
  • Design and scripting a major part of the story missions
  • Design and developing enemies and non-playable characters
  • Design and scripting of the final boss battle 

More Resume >>

 
Destroy All Humans
(click to enlarge)
Ty The Tasmanian Tiger
(click to enlarge)